#Secondary Weapons
;Three weapons
; Red trail = Bomb flag, cap+ flag
; Green trail = bomb flag
; Blue trail = cap+ flag
; white trail = none of the above

$Name:                                 Red
$Model File:									none
@Laser Bitmap:								newglo9
@Laser Glow:								2_laserglow03
@Laser Color:								255, 0, 0
@Laser Color2:								255, 0, 0
@Laser Length:								90.0
@Laser Head Radius: 						5.00
@Laser Tail Radius: 						5.00
$Mass:									25.0
$Velocity:								95.0
$Fire Wait:								1.0
$Damage:                                2000
$Armor Factor:							1.0
$Shield Factor:							0.02
$Subsystem Factor:						0.5
$Lifetime:								250.0
$Energy Consumed:						0.0
$Cargo Size:							1.0
$Homing:								YES
	+Type:                              ASPECT
	+Turn Time:                         1.0
	+Min Lock Time:						1.0
	+Lock Pixels/Sec:					35
	+Catch-up Pixels/Sec:				70
	+Catch-up Penalty:					12
$LaunchSnd:								96
$ImpactSnd:								88
$FlyBySnd:								-1
$Rearm Rate:							0.05
$Flags:									( "Bomb" "Capital+" "player allowed")
$Trail:
	+Start Width:						0.5
	+End Width:							1.75
	+Start Alpha:						1.0
	+End Alpha:							0.0
	+Max Life:                          1.5
	+Bitmap:							MissileTrail04
$Icon:                                 iconbelial
$Anim:                                 belial
$Impact Explosion:                     ExpMissileHit1
$Impact Explosion Radius:					15.0


$Name:                                 Green
$Model File:									none
@Laser Bitmap:								newglo9
@Laser Glow:								2_laserglow03
@Laser Color:								0, 255, 0
@Laser Color2:								0, 255, 0
@Laser Length:								90.0
@Laser Head Radius: 						5.00
@Laser Tail Radius: 						5.00
$Mass:									25.0
$Velocity:								95.0
$Fire Wait:								1.0
$Damage:                                2000
$Armor Factor:							1.0
$Shield Factor:							0.02
$Subsystem Factor:						0.5
$Lifetime:								250.0
$Energy Consumed:						0.0
$Cargo Size:							1.0
$Homing:								YES
	+Type:                              ASPECT
	+Turn Time:                         1.0
	+Min Lock Time:						1.0
	+Lock Pixels/Sec:					35
	+Catch-up Pixels/Sec:				70
	+Catch-up Penalty:					12
$LaunchSnd:								96
$ImpactSnd:								88
$FlyBySnd:								-1
$Rearm Rate:							0.05
$Flags:									( "Capital+" "player allowed")
$Trail:
	+Start Width:						0.5
	+End Width:							1.75
	+Start Alpha:						1.0
	+End Alpha:							0.0
	+Max Life:                          1.5
	+Bitmap:							MissileTrail04
$Icon:                                 iconbelial
$Anim:                                 belial
$Impact Explosion:                     ExpMissileHit1
$Impact Explosion Radius:					15.0

$Name:                                 Blue
$Model File:									none
@Laser Bitmap:								newglo9
@Laser Glow:								2_laserglow03
@Laser Color:								0, 0, 255
@Laser Color2:								0, 0, 255
@Laser Length:								90.0
@Laser Head Radius: 						5.00
@Laser Tail Radius: 						5.00
$Mass:									25.0
$Velocity:								95.0
$Fire Wait:								1.0
$Damage:                                2000
$Armor Factor:							1.0
$Shield Factor:							0.02
$Subsystem Factor:						0.5
$Lifetime:								250.0
$Energy Consumed:						0.0
$Cargo Size:							1.0
$Homing:								YES
	+Type:                              ASPECT
	+Turn Time:                         1.0
	+Min Lock Time:						1.0
	+Lock Pixels/Sec:					35
	+Catch-up Pixels/Sec:				70
	+Catch-up Penalty:					12
$LaunchSnd:								96
$ImpactSnd:								88
$FlyBySnd:								-1
$Rearm Rate:							0.05
$Flags:									( "Bomb" "player allowed")
$Trail:
	+Start Width:						0.5
	+End Width:							1.75
	+Start Alpha:						1.0
	+End Alpha:							0.0
	+Max Life:                          1.5
	+Bitmap:							MissileTrail04
$Icon:                                 iconbelial
$Anim:                                 belial
$Impact Explosion:                     ExpMissileHit1
$Impact Explosion Radius:					15.0

$Name:                                 White
$Model File:									none
@Laser Bitmap:								newglo9
@Laser Glow:								2_laserglow03
@Laser Color:								255, 255, 255
@Laser Color2:								255, 255, 255
@Laser Length:								90.0
@Laser Head Radius: 						5.00
@Laser Tail Radius: 						5.00
$Mass:									25.0
$Velocity:								95.0
$Fire Wait:								1.0
$Damage:                                2000
$Armor Factor:							1.0
$Shield Factor:							0.02
$Subsystem Factor:						0.5
$Lifetime:								250.0
$Energy Consumed:						0.0
$Cargo Size:							1.0
$Homing:								YES
	+Type:                              ASPECT
	+Turn Time:                         1.0
	+Min Lock Time:						1.0
	+Lock Pixels/Sec:					35
	+Catch-up Pixels/Sec:				70
	+Catch-up Penalty:					12
$LaunchSnd:								96
$ImpactSnd:								88
$FlyBySnd:								-1
$Rearm Rate:							0.05
$Flags:									( "player allowed")
$Trail:
	+Start Width:						0.5
	+End Width:							1.75
	+Start Alpha:						1.0
	+End Alpha:							0.0
	+Max Life:                          1.5
	+Bitmap:							MissileTrail04
$Icon:                                 iconbelial
$Anim:                                 belial
$Impact Explosion:                     ExpMissileHit1
$Impact Explosion Radius:					15.0

#End