#Conditional Hooks
$State: GS_STATE_GAME_PLAY

$On Frame:[
local weapons = mn.Weapons
local count = #weapons
for i = 1, count do
	ba.print(weapons[i].Class.Name)
	if i%2==0 then
		local x1,y1,x2,y2 = gr.drawTargetingBrackets(weapons[i],false)
	else
		local x1,y1,x2,y2 = gr.drawTargetingBrackets(weapons[i],true)
	end
end
]
#End